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Re: Fusion 8 Pro: how to enable DirectX 10 support?

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I read my log, vm started with 3D disabled (with 3d enabled win crash) i found this lines:

 

vmware.log

2015-08-29T11:08:23.669+01:00| mks| I125: GLHostMacOS: Renderer[0] = Intel HD Graphics 4000 OpenGL Engine

2015-08-29T11:08:23.679+01:00| mks| I125: GLHostMacOS: Renderer[1] = NVIDIA GeForce GTX 780 OpenGL Engine

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Version: "2.1 NVIDIA-10.5.2 346.02.03f01" (2.1.0)

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Vendor: "NVIDIA Corporation"

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Renderer: "NVIDIA GeForce GTX 780 OpenGL Engine"

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap

2015-08-29T11:08:23.690+01:00| mks| I125: OpenGL Extensions: GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod

 

Why the log show me only opengl 2.1??? With app "OpenGL Extension Viewer" i read 4.1.....

 

Renderer: NVIDIA GeForce GTX 780 OpenGL Engine
Vendor: NVIDIA Corporation
Memory: 3072 MB
Version: 4.1 NVIDIA-10.5.2 346.02.03f01
Device: MacPro3,1
Shading language version: 4.10


Max texture size: 16384 x 16384
Max vertex texture image units: 16
Max texture image units: 16
Max geometry texture units: 16
Max anisotropic filtering value: 16
Max viewport size: 16384 x 16384
Max Clip Distances: 8
Max samples: 8


Extensions: 47

GL_APPLE_client_storage
GL_APPLE_container_object_shareable
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_texture_range
GL_ARB_blend_func_extended
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_occlusion_query2
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_subroutine
GL_ARB_shading_language_include
GL_ARB_tessellation_shader
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_cube_map_array
GL_ARB_texture_gather
GL_ARB_texture_query_lod
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ATI_texture_mirror_once
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_depth_bounds_test
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_texture_compression_s3tc
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_mirror_clamp
GL_EXT_texture_sRGB_decode
GL_NV_texture_barrier

Core features

v3.0 (100 % - 23/23)
v3.1 (100 % - 8/8)
v3.2 (100 % - 10/10)
v3.3 (100 % - 10/10)
v4.0 (100 % - 14/14)
v4.1 (100 % - 7/7)
v4.2 (15 % - 2/13)
v4.3 (0 % - 0/23)
v4.4 (0 % - 0/10)
v4.5 (0 % - 0/11)


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